Choose your first home
Compare the places you can choose before your first login. Start with your ship, what you want to do, and the kind of world you want outside the hangar.
Alpha 4.10.2 LIVE, deployed 9 October 2026; sources checked 30 October. The four Stanton city choices are confirmed by RSI. The three Pyro and five Nyx choices are reported for this build; recheck the in-game selector after an update. Shop stock, missions, weather and player activity change.
Hangar size examples from RSI
| Size | Examples in RSI’s FAQ |
|---|---|
| Small | Fury, Aurora LX |
| Medium | Ursa, Retaliator |
| Large | Caterpillar, Starfarer |
| Extra large | Reclaimer, 890 Jump |
These are examples, not a station-by-station public hangar limit. Read RSI’s full hangar rules
Residence and respawn rules: RSI Personal Inventory and RSI Hangar FAQs .
Compare locations
Gateway numbers are modelled quantum distances, not journey times.
| Home | Setting | Good fit | Plan around | Gateways |
|---|---|---|---|---|
| Stanton · microTech | Planetary city | A first base if you want a colder world and direct ground-vehicle access. | Plan for weather and the city-to-spaceport transit before surface trips. | Pyro gateway: 67.97 Gm; Nyx gateway: 88.19 Gm |
| Stanton · ArcCorp | Planetary city | City shopping and a dense commercial starting environment. | The city is not a direct ground-rover base; take transit and follow flight restrictions. | Pyro gateway: 16.57 Gm; Nyx gateway: 95.02 Gm |
| Stanton · Hurston | Planetary city | A practical start for ground-vehicle owners who prefer Hurston’s industrial setting. | Expect city transit, no-fly restrictions and a harsh exterior. | Pyro gateway: 29.68 Gm; Nyx gateway: 81.26 Gm |
| Stanton · Crusader | Planetary city | Crusader scenery, ship-focused shopping and access to nearby moon trips. | Ground vehicles need a trip to a suitable body; learn the shuttle route to the spaceport. | Pyro gateway: 33.82 Gm; Nyx gateway: 54.48 Gm |
| Pyro · Monox L4 | Space station | A Pyro station base with refinery, supplies and contested-zone access. | Gang territory and live combat make an unescorted first session harder. | Stanton gateway: 47.80 Gm; Nyx gateway: 57.72 Gm |
| Pyro · Above Bloom | Space station | A Bloom-area Pyro base with mining leads and refinery access. | Outlaw traffic and contested-zone activity require careful departures. | Stanton gateway: 60.15 Gm over two modelled legs; Nyx gateway: 47.67 Gm |
| Pyro · Above Terminus | Space station | A rougher Pyro base with refinery and supply options. | Farthest of these three Pyro homes from both active gateways in the route model. | Stanton gateway: 82.68 Gm; Nyx gateway: 85.53 Gm |
| Nyx · Delamar | Asteroid settlement | Nyx’s broadest documented shopping and service hub, close to its Stanton gateway. | The asteroid base has frontier risks and patch-specific ASOP issues. | Stanton gateway: 12.50 Gm; Pyro gateway: 32.36 Gm |
| Nyx · Keeger Belt | Space station | The shortest modelled Pyro-gateway run among the four PSS homes. | Fewer listed shops than Levski; the station guide lists no refinery. | Stanton gateway: 33.54 Gm; Pyro gateway: 48.76 Gm |
| Nyx · Keeger Belt | Space station | The shortest modelled Stanton-gateway run among the four PSS homes. | Fewer listed shops than Levski; the station guide lists no refinery. | Stanton gateway: 25.20 Gm; Pyro gateway: 68.58 Gm |
| Nyx · Keeger Belt | Space station | A Keeger Belt station base for pilots who want to work in Nyx. | Fewer listed shops than Levski; the station guide lists no refinery. | Stanton gateway: 54.03 Gm; Pyro gateway: 70.17 Gm |
| Nyx · Keeger Belt | Space station | A Keeger Belt base with a shorter modelled route to Pyro than Stanton. | Fewer listed shops than Levski; the station guide lists no refinery. | Stanton gateway: 71.89 Gm; Pyro gateway: 55.33 Gm |
New BabbagemicroTech · Planetary cityExplore location
Good fit: A first base if you want a colder world and direct ground-vehicle access. Plan around: Plan for weather and the city-to-spaceport transit before surface trips.
- Setting and arrival
- High-tech city on icy microTech. Start at the city and travel to New Babbage Interstellar Spaceport. RSI locations ↗RSI city route ↗
- If you wake in a city hab
- From The Nest, take MT MetroLoop to New Babbage Interstellar Spaceport. Pass security, find the Departure Lounges, then read your ASOP hangar assignment. RSI city route ↗
- Climate and terrain
- Severe cold and storms matter when you leave the indoor city. RSI locations ↗
- Safety and restrictions
- Stanton is CIG’s recommended, safer learning region. Weather adds a surface hazard here. RSI locations ↗
- Hangar and ground vehicles
- A personal hangar is assigned here if selected as primary residence. New Babbage has a ground-level garage exit for vehicles. Hangar size follows your pledged fleet at first assignment. RSI hangars ↗RSI vehicles ↗
- Stores
- The Factory Line, Aparelli, CenterMass, Omega Pro and Shubin are merchant leads. Check live stock before buying. RSI locations ↗EverArk shops ↗
- Services
- The 4.10.2 directory lists trading, fuel and rentals. Port Tressler is the orbital return stop. EverArk shops ↗SC Wiki map ↗
- Mining and gathering leads
- microTech and its moon Clio appear as 4.10 mining regions; Clio has Quantainium, Taranite and Pressurized Ice leads. Scan actual rocks before planning a haul. Mining finder ↗
- Gateways
- Pyro gateway: 67.97 Gm; Nyx gateway: 88.19 Gm. Modelled quantum-route distance, one leg each, not a flight time. VerseToolkit ↗
Area18ArcCorp · Planetary cityExplore location
Good fit: City shopping and a dense commercial starting environment. Plan around: The city is not a direct ground-rover base; take transit and follow flight restrictions.
- Setting and arrival
- Commercial landing zone on ArcCorp’s city-planet. AC CityFlight connects the city to Riker Memorial Spaceport. RSI locations ↗RSI city route ↗
- If you wake in a city hab
- Leave Adira Falls for ArcCorp Plaza. Take the AC CityFlight Spaceport line to Riker Memorial, pass Customs and find the ASOP consoles. RSI city route ↗
- Climate and terrain
- The starting city is built up; ArcCorp’s no-fly zone shapes local flight. RSI locations ↗
- Safety and restrictions
- Stanton is CIG’s recommended, safer learning region. Respect the Area18 no-fly zone. RSI locations ↗
- Hangar and ground vehicles
- A personal hangar is assigned here if selected as primary residence. Hangar size follows your pledged fleet at first assignment. A ground-level vehicle exit is not confirmed for Area18. RSI hangars ↗RSI vehicles ↗
- Stores
- Cubby Blast, Casaba Outlet, Dumper’s Depot and CenterMass are listed merchant leads. Check live stock. EverArk shops ↗
- Services
- The 4.10.2 directory lists trading, fuel, ship sales and rentals. Baijini Point is the orbital return stop. EverArk shops ↗SC Wiki map ↗
- Mining and gathering leads
- Wala is a regional moon lead for Aphorite, Dolivine and Janalite. These extracted records do not promise a deposit at your landing spot. SC Wiki map ↗
- Gateways
- Pyro gateway: 16.57 Gm; Nyx gateway: 95.02 Gm. Modelled quantum-route distance, one leg each, not a flight time. VerseToolkit ↗
- Known issue in this patch
- RSI reports that storing a ship at an Area18 hangar ASOP can leave a player stuck in “Repositioning Player”; exit to the main menu and rejoin if it happens. RSI known issues ↗
LorvilleHurston · Planetary cityExplore location
Good fit: A practical start for ground-vehicle owners who prefer Hurston’s industrial setting. Plan around: Expect city transit, no-fly restrictions and a harsh exterior.
- Setting and arrival
- Hurston Dynamics company town in the desert, beside the polluted-coast biome. Transit links L-19 habs to Teasa Spaceport. RSI locations ↗RSI city route ↗
- If you wake in a city hab
- Leave L-19 habs for Metro Center, board the Spaceport Line to Teasa, pass Customs and find ASOP. On the current patch, stand clear of tram doors. RSI city route ↗RSI known issues ↗
- Climate and terrain
- Desert and polluted-coast surroundings. Equip for the actual surface conditions before leaving the city. RSI locations ↗
- Safety and restrictions
- Stanton is CIG’s recommended, safer learning region. Lorville has a general no-fly zone outside Teasa clearance. RSI locations ↗
- Hangar and ground vehicles
- A personal hangar is assigned here if selected as primary residence. Lorville has a ground-level garage exit. Hangar size follows your pledged fleet at first assignment. RSI hangars ↗RSI vehicles ↗
- Stores
- Tammany and Sons, the Teasa Kel-To and hospital pharmacy are listed merchant leads. Check live stock. EverArk shops ↗
- Services
- The 4.10.2 directory lists trading, fuel, ship sales and rentals. Everus Harbor is the orbital return stop. EverArk shops ↗SC Wiki map ↗
- Mining and gathering leads
- Aberdeen is a regional moon lead for Aphorite, Dolivine, Hadanite and cave Janalite. A resource listing is not a guaranteed deposit. SC Wiki map ↗
- Gateways
- Pyro gateway: 29.68 Gm; Nyx gateway: 81.26 Gm. Modelled quantum-route distance, one leg each, not a flight time. VerseToolkit ↗
- Known issue in this patch
- RSI reports a Metro Centre to Teasa tram door bug that can eject a nearby player. Move away from the doors after entering. RSI known issues ↗
OrisonCrusader · Planetary cityExplore location
Good fit: Crusader scenery, ship-focused shopping and access to nearby moon trips. Plan around: Ground vehicles need a trip to a suitable body; learn the shuttle route to the spaceport.
- Setting and arrival
- Floating city and ship-manufacturing hub on Crusader. Shuttle and lift routes lead to August Dunlow Spaceport. RSI locations ↗RSI city route ↗
- If you wake in a city hab
- Leave Green Circle for Cloudview Center, take the shuttle to Providence Platform, then the lift to August Dunlow Spaceport. Follow Hangars signs to ASOP. RSI city route ↗
- Climate and terrain
- The city sits above a gas giant; reach a landable surface on another body for ground mining. RSI locations ↗
- Safety and restrictions
- Stanton is CIG’s recommended, safer learning region. Do not treat the floating city as a drive-out ground base. RSI locations ↗
- Hangar and ground vehicles
- A personal hangar is assigned here if selected as primary residence. Hangar size follows your pledged fleet at first assignment. A ground-level vehicle exit is not confirmed for Orison. RSI hangars ↗RSI vehicles ↗
- Stores
- Cousin Crow’s, Providence Surplus, Makau and Kel-To are listed merchant leads. Check live stock. EverArk shops ↗
- Services
- The 4.10.2 directory lists trading, fuel, ship sales and rentals. Seraphim Station is the orbital return stop. EverArk shops ↗SC Wiki map ↗
- Mining and gathering leads
- Daymar and Yela are regional moon leads for Aphorite, Dolivine and Hadanite; cave Janalite is listed for Daymar. Deposits vary. SC Wiki map ↗
- Gateways
- Pyro gateway: 33.82 Gm; Nyx gateway: 54.48 Gm. Modelled quantum-route distance, one leg each, not a flight time. VerseToolkit ↗
CheckmateMonox L4 · Space stationExplore location
Good fit: A Pyro station base with refinery, supplies and contested-zone access. Plan around: Gang territory and live combat make an unescorted first session harder.
- Setting and arrival
- Rough & Ready station at Pyro II’s L4 point. The 4.10.2 game record shows a clinic and contested-zone entrances. SC Wiki ↗Player guide ↗
- Climate and terrain
- Station interior is separate from nearby Monox; Monox’s atmosphere is toxic. Take a suitable suit for any surface trip. RSI patch notes ↗
- Safety and restrictions
- Pyro is lawless. Checkmate has contested zones and a gang-run operating environment. RSI locations ↗SC Wiki ↗
- Hangar and ground vehicles
- Selecting a primary residence assigns a personal hangar. Its initial size follows your largest pledged ship; the station’s public-pad classes are a separate matter. RSI hangars ↗
- Stores
- The 4.10.2 directory lists Guns, Sharp Shooters, Gear Up, Ship Parts, cargo and a refinery shop. Stock can change. EverArk shops ↗
- Services
- Current extracted data lists clinic, trading, fuel, refinery and rentals. EverArk also lists ship sales. Verify the terminals in game. SC Wiki ↗EverArk shops ↗
- Mining and gathering leads
- Monox is a ship/ROC mining region; a 4.10 material finder lists Glacosite for ROC mining there. This is a search lead, not a guaranteed rock. Mining finder ↗
- Gateways
- Stanton gateway: 47.80 Gm; Nyx gateway: 57.72 Gm. VerseToolkit modelled quantum distance, not travel time. VerseToolkit ↗
- Known issue in this patch
- RSI reports that ASOP at Checkmate can omit the Deliver option. Try another location or restart if affected. RSI known issues ↗
OrbituaryAbove Bloom · Space stationExplore location
Good fit: A Bloom-area Pyro base with mining leads and refinery access. Plan around: Outlaw traffic and contested-zone activity require careful departures.
- Setting and arrival
- Rough & Ready station over Bloom. Current game data includes a clinic and contested-zone entrances. SC Wiki ↗Player guide ↗
- Climate and terrain
- Bloom’s surface is a different environment from the station. Check local temperature and atmosphere before leaving your ship. RSI patch notes ↗
- Safety and restrictions
- Pyro is lawless. The station serves outlaws and has contested-zone access. RSI locations ↗SC Wiki ↗
- Hangar and ground vehicles
- Selecting a primary residence assigns a personal hangar. Its initial size follows your largest pledged ship, not the station’s public-pad label. RSI hangars ↗
- Stores
- Guns, Ship Parts, Gear Up, Ready to Trade and the refinery shop are listed merchant leads. Check stock on arrival. EverArk shops ↗
- Services
- Current extracted data lists clinic, trading, fuel, refinery and rentals. EverArk also lists ship sales. Verify the terminals in game. SC Wiki ↗EverArk shops ↗
- Mining and gathering leads
- Bloom is a mining lead for ship Quartz and hand-mined Aphorite, Dolivine and Janalite in the 4.10 finder. Find and scan real deposits first. Mining finder ↗
- Gateways
- Stanton gateway: 60.15 Gm over two modelled legs; Nyx gateway: 47.67 Gm. These are not travel times. VerseToolkit ↗
Ruin StationAbove Terminus · Space stationExplore location
Good fit: A rougher Pyro base with refinery and supply options. Plan around: Farthest of these three Pyro homes from both active gateways in the route model.
- Setting and arrival
- Former industrial platform over Terminus. The 4.10.2 record shows a clinic and a contested-zone entrance. SC Wiki ↗Player guide ↗
- Climate and terrain
- Terminus is frigid; its methane-laced air can harm you with prolonged exposure. Station interiors are separate. Check conditions and equip for the surface. RSI patch notes ↗SC Wiki map ↗
- Safety and restrictions
- Faction fighting has made the station dangerous even by Pyro standards. SC Wiki ↗RSI system guide ↗
- Hangar and ground vehicles
- Selecting a primary residence assigns a personal hangar. Its initial size follows your largest pledged ship, not the station’s public-pad label. RSI hangars ↗
- Stores
- The directory lists Guns, Sharp Shooters, Ship Parts, refinery, clothing and food vendors. Stock can change. EverArk shops ↗
- Services
- Current extracted data lists clinic, trading, fuel, refinery and rentals. EverArk also lists ship sales. Verify the terminals in game. SC Wiki ↗EverArk shops ↗
- Mining and gathering leads
- Terminus appears in the 4.10 mining finder as a regional ship-mining lead. It does not certify a particular deposit at your destination. Mining finder ↗
- Gateways
- Stanton gateway: 82.68 Gm; Nyx gateway: 85.53 Gm. Modelled quantum distances, not flight times. VerseToolkit ↗
LevskiDelamar · Asteroid settlementExplore location
Good fit: Nyx’s broadest documented shopping and service hub, close to its Stanton gateway. Plan around: The asteroid base has frontier risks and patch-specific ASOP issues.
- Setting and arrival
- People’s Alliance settlement inside Delamar. This is the urban base in Nyx, with a hospital and larger merchant range than the service stations. SC Wiki ↗EverArk shops ↗Player guide ↗
- Climate and terrain
- Levski is built into an asteroid rather than on an open-air planet. Prepare for vacuum when leaving the settlement. SC Wiki ↗
- Safety and restrictions
- Nyx is frontier space; CIG’s system guide warns of piracy beyond the main routes. RSI locations ↗RSI system guide ↗
- Hangar and ground vehicles
- Your personal hangar is assigned when you choose this residence. Initial size follows your largest pledged ship. A listed public XL hangar does not redefine this rule. RSI hangars ↗SC Wiki ↗
- Stores
- Teach’s Item Shop, Cordry’s, Conscientious Objects, refinery and cargo shops are 4.10.2 merchant leads. Check live stock. EverArk shops ↗
- Services
- Current extracted data lists Mercy Hospital, trading, fuel and rentals. EverArk also lists ship sales and a refinery. Verify the terminals in game. SC Wiki ↗EverArk shops ↗
- Mining and gathering leads
- The Glaciem Ring is a nearby ship-mining lead for Lindinium and Bexalite in a 4.10 finder. Scan before committing to a run. Mining finder ↗
- Gateways
- Stanton gateway: 12.50 Gm; Pyro gateway: 32.36 Gm. VerseToolkit modelled quantum distances, not times. VerseToolkit ↗
- Known issue in this patch
- RSI reports intermittent missing ASOP Deliver at Levski and places where jumping over railings can trap players. RSI known issues ↗
People’s Service Station AlphaKeeger Belt · Space stationExplore location
Good fit: The shortest modelled Pyro-gateway run among the four PSS homes. Plan around: Fewer listed shops than Levski; the station guide lists no refinery.
Climate, safety, mining and hangar rules shared by the four People’s Service Stations are summarized above this list.
- Stores
- Weapons and Armor, Tools & Supplies, food and sundries are listed merchant leads. Check this station’s current stock. EverArk shops ↗
- Services
- The 4.10.2 record includes a clinic. The station guide lists cargo, admin and habs but no refinery; EverArk lists fuel and merchant services. Confirm terminals in game. SC Wiki stations ↗SC Wiki ↗EverArk shops ↗
- Gateways
- Stanton gateway: 33.54 Gm; Pyro gateway: 48.76 Gm. Modelled quantum-route distances, not flight times. VerseToolkit ↗
People’s Service Station DeltaKeeger Belt · Space stationExplore location
Good fit: The shortest modelled Stanton-gateway run among the four PSS homes. Plan around: Fewer listed shops than Levski; the station guide lists no refinery.
Climate, safety, mining and hangar rules shared by the four People’s Service Stations are summarized above this list.
- Stores
- Weapons and Armor, Tools & Supplies, food and sundries are listed merchant leads. Check this station’s current stock. EverArk shops ↗
- Services
- The 4.10.2 record includes a clinic. The station guide lists cargo, admin and habs but no refinery; EverArk lists fuel and merchant services. Confirm terminals in game. SC Wiki stations ↗SC Wiki ↗EverArk shops ↗
- Gateways
- Stanton gateway: 25.20 Gm; Pyro gateway: 68.58 Gm. Modelled quantum-route distances, not flight times. VerseToolkit ↗
People’s Service Station ThetaKeeger Belt · Space stationExplore location
Good fit: A Keeger Belt station base for pilots who want to work in Nyx. Plan around: Fewer listed shops than Levski; the station guide lists no refinery.
Climate, safety, mining and hangar rules shared by the four People’s Service Stations are summarized above this list.
- Stores
- Weapons and Armor, Tools & Supplies, food and sundries are listed merchant leads. Check this station’s current stock. EverArk shops ↗
- Services
- The 4.10.2 record includes a clinic. The station guide lists cargo, admin and habs but no refinery; EverArk lists fuel and merchant services. Confirm terminals in game. SC Wiki stations ↗SC Wiki ↗EverArk shops ↗
- Gateways
- Stanton gateway: 54.03 Gm; Pyro gateway: 70.17 Gm. Modelled quantum-route distances, not flight times. VerseToolkit ↗
People’s Service Station LambdaKeeger Belt · Space stationExplore location
Good fit: A Keeger Belt base with a shorter modelled route to Pyro than Stanton. Plan around: Fewer listed shops than Levski; the station guide lists no refinery.
Climate, safety, mining and hangar rules shared by the four People’s Service Stations are summarized above this list.
- Stores
- Weapons and Armor, Tools & Supplies, food and sundries are listed merchant leads. Check this station’s current stock. EverArk shops ↗
- Services
- The 4.10.2 record includes a clinic. The station guide lists cargo, admin and habs but no refinery; EverArk lists fuel and merchant services. Confirm terminals in game. SC Wiki stations ↗SC Wiki ↗EverArk shops ↗
- Gateways
- Stanton gateway: 71.89 Gm; Pyro gateway: 55.33 Gm. Modelled quantum-route distances, not flight times. VerseToolkit ↗